Lowered all % values of "All must." modules Leeching modules effects will now scale with hull size Lowered advanced leeching module techs by 1 stage (they're now in S3 and S4 of Science and Exploration) Unlocked Ark ship designs (yes, finally!)Īdded an effect to tier 3 population collection: +2 movement points on FleetsĪdded a natural conversion of Essence -> Manpower (5% of Essence consumed, granting the equivalent of 10% to Manpower)Īdded an "Essence upkeep" to keep track of consumed EssenceĬhanged Vodyani Food consumption: it will now scale depending on the proportion of Vodyani pops on the system, up to -50% like before "Alternative Imports" trait gives -50% on Marketplace tax "Free Market Experts" trait gives -5% inflation per Trading Company on Empire Improved trajectories for Umbral Choir Fighters and BombersĬhapter 5 “Trust in Authority” will no longer ask the player to reach a negative value of influence generation Steam: 1.3.27 Patch 1.3.27Īdded a repeatable improvement to reduce inflation on Empire by 25%Īdded an effect to tier 3 population collection: 5% of net Dust added to influenceĬolonisation cost is now less impacted by inflation The System Politics Tutorial no longer triggers on Sanctuaries Players can no longer win Supremacy by placing Sanctuaries on destroyed home systems
Removed invisible Probe Module on the Hissho Explorer Rebalanced the industry cost of most ship modules introduced after the Vaulters DLCįixed Diplomatic Pressure not resetting when you joined a war as part of an alliance Increased Food output of Vodyani Cathedral of All Worldy Affairs (Colony Base equivalent) to prevent starvation on Endless game speed Trace status and speed are now displayed in the tooltips of trace operationsįixed Menu Screen always showing the Umbral Choir scene New Population Quest "Munchie Madness" for the Basryxo
#SPOILS OF WAR ACT ENDLESS SPACE 2 WIKI UPDATE#
Steam: 1.4.12 PATCH 1.4.12 - MUCK & MAKERS CONTENT UPDATE